From PsyHelp
Contents |
Skills and Stats Used
- Skill: Hunting
- Secondary stat: Strength
- Tertiary stat: Perception
- Quaternary stat: Stealth
The following skills are not required for mastery, but offer a pet a larger range of options while doing the hourly activity:
- Stealth
- Athletic
The following stats are not required for mastery, but offer a pet a larger range of options while doing the hourly activity:
- Quick-wittedness
Stat Usage
- Energy: Has a high chance of using 2 points per activity
- Food: Has a high chance of using 2 points per activity
- Weapon Breakage: Has a moderate chance of using 2 points per activity
Types of Items Recieved
- Fluff, leather, scales, feathers, bones...
- Meats such as steak, chicken, and fish
- Eggs, milk, and other animal products (including pearls)